EV Nova mod 3
85.4 MB macOS 10.14
Custom edition of EV Nova for macOS 10.11 to 10.14, with compatibility fixes and automatic .rez conversion.
EV Nova CE
88.9 MB Windows
EV Nova Community Edition for Windows, with various fixes and improvements. More Info.

EV/O TCs & Related Plug-ins

EV Classic for Nova 1.1.5 (7.8 MB)
23 January 2023: 1.1.5 released with compatibility updates.
Port of the original Escape Velocity to the Nova engine.
rEV 1.1 (28.7 MB)
2 April 2023: Minor fixes.
Kris Quistorff's rEVisited graphical remake and expansion, rebuilt for EV Classic for Nova.

The Frozen Heart (7.4 MB)
16 September 2021: Updated combat ratings.
Martin Turner's classic adventure, ported to the Nova engine.

EV Override for Nova 1.1.5 (9.5 MB)
23 January 2023: 1.1.5 released with compatibility updates.
Port of the original EV Override to the Nova engine.
EVO Extras (990 KB)
23 January 2023: Updated to match EVO changes.
Collection of five small plug-ins for EV Override for Nova.
EVO Facelift 1.0.7 (22.1 MB)
23 January 2023: Updated to match EVO changes.
Tim Morgan's graphical facelift for EV Override for Nova.
Cold Fusion for Nova 1.0.1 (10.1 MB)
20 October 2009: 1.0.1 released with minor fixes and improvements.
Dreamwave Studios' Cold Fusion graphics replacement for EV Override, ported to the Nova engine by Dr. Trowel.

Nova Plug-ins

Dodge That (86 KB)
Dodge the crazy torpedo for as long as you can! Start a new Dodge That pilot to begin.
Collision Damage (1 KB)
Looking for a challenge? With Collision Damage asteroids are no longer the friendly background decorations they once were. Visit any mission computer to begin.
Shields (306 KB)
Nova shield graphics plug by Dark Revenant, tweaked for better scaling and masking plus a version for ARPIA2.
Nova Roid Fix (546 KB)
This plug-in works around a Nova engine bug to ensure that asteroids do not disappear when playing in 16:9 widescreen resolutions.
Alternate version for ultrawide: Nova Roid Fix 240 (552 KB)


ResForge Universal
Modern resource fork editor, including advanced Nova templates and visual shan editor.
MissionComputer 4.3.1 (7.5 MB)
8 September 2020: 4.3.1 released with support for .npif files.
Comprehensive plug-in editor for Mac. Written by David Arthur, minor updates by myself.
See also: Duessa 4.2.2 (5.6 MB)Windows
> source code SpacePort 1.3.2 (2.0 MB)
31 January 2022: 1.3.2 released.
Program for porting EV and EVO plug-ins to the Nova engine, written by Michael Hewitt, Brian Norwood and myself.
Plug-in Archiver 2.4.2 (1.5 MB) Deprecated
5 March 2012: 2.4.2 released.
A simple archiving program with automatic MacBinary encoding.
Note: The Windows .rez format is now preferred for plug-in distribution.
Plug-in Extractor (5.0 MB) Windows
27 June 2013: Initial release.
One-click plug-in extraction and conversion for Windows users - handles almost any archive format downloaded from the Nova Addons.
EV Nova Launcher (654 KB)
Stand-alone, no-frills launcher to run EV Nova using the app’s current directory for plug-ins and pilots.
Plug-in Converter (207 KB) Universal
23 June 2024: Updated to use rleduce for safer conversion.
Convert plug-ins between Mac and Windows formats. Correctly converts types such as 'snd ' that MC doesn't.
rleduce Universal Windows
Cross-platform CLI multitool for working with rl√ęDs/PICTs and plug-in format conversion.


EV Nova Bible
Easy-navigation HTML version, originally formatted by Jail.

Resource ID Guide
Last modified: 29 November 2021

Pilot File Format
Last modified: 29 January 2024
Based on Matt Burch's spec for original EV pilot files.
Note pilot files can be edited directly in ResForge.

EV Nova Hacks
Last modified: 15 February 2022

EV Nova Mission BitMap
NCB analysis by the Mission BitMap program.

EV Override Mission BitMap
NCB analysis by the Mission BitMap program.

EV Classic Mission BitMap
NCB analysis by the Mission BitMap program.

Back Room

How did you get here?

Polycon EV (29.1 MB)
AnubisTTP's Polycon, unofficially updated and repackaged for compatibility with both Mac Nova 1.1 and Windows.
Infini-D Models (917 KB)
Various 3D models I've used when making EVO Extras and maintaining Facelift, all based on the original EVO model files.
Additional Nova ports of classic plug-ins
Largely untested and unsupported.